Tuesday, 21 June 2016

Knights of the Abyss: Elmunred Civil War Progress


(As of August 15th, 1487 RE, 5th Era )
1 year, 1 month, and 18 days later since the players went missing.

The Civil War wages on, with House Villeroy conquering the majority of House D’Arcy’s territories (The Verdant). House Von Heltzer also capturers numerous Royalist territories in their campaign against House Arcadeus. 

The Political Map of Elmunred after the outbreak of the Civil War, and party’s disappearance (June 28th, 1486RE)
The current Political Map (August 15th, 1487RE) - With Factions Military Movements
 1.)   Battle of the West-Harbour (Villeroy vs. Arcadeus/D’Arcy) Villeroy Victory
2.)    Sack of High-Haven (Arcadeus vs. Hyegarl Deserters) Arcadeus Victory
3.)    Battle of the Black Hills (Villeroy vs. D’Arcy) Villeroy Victory
4.)    Battle for the Pike-Road (Von Heltzer vs. Arcadeus) Arcadeus Victory
5.)    Siege of the Arcanaeum (Villeroy vs. D’Arcy) Villeroy Victory
6.)    Taking of Lavender Fields (Villeroy vs. D’Arcy) Villeroy Victory
7.)    Capture of the Eastern Nibel Expanse (Von Heltzer vs. Arcadeus) Von Heltzer Victory
8.)    Siege of Kentonborough (Villeroy vs. D’Arcy) Villeroy Victory
9.)    Pillaging of the Myrke Vale (Von Heltzer vs. Arcadeus) Von Heltzer Victory
10.)    Battle of Dalric’s Bay (Villeroy vs. Arcadeus) Villeroy Victory
11.)    Siege of Lumire (Villeroy vs. Arcadeus) Villeroy Victory
12.)    Razing of Brandinweld (Villeroy vs. D’Arcy) Villeroy Victory
13.)    First Siege of Kite-Nest (Villeroy vs. D’Arcy/Arcadeus) D’Arcy/Arcadeus Victory
14.)    Raid on Espire (Villeroy vs. Arcadeus) Villeroy Victory
15.)    Siege of Jenner's Ford (Von Heltzer vs. Arcadeus) Ongoing
16.)    Second Siege of Kite-Nest (Villeroy vs. D’Arcy/Arcadeus) Ongoing


House Arcadeus
Overwhelmed on all sides. Most military movements have been made to reinforce settlements under siege, but the Royalists find their numbers perilously stretched, and have not been able to assist their D'Arcy allies to the west. House Arcadeus itself has suffered several crushing defeats on account of superior enemy might, and poor military management from the High Queen. On their western side, the renegade House Villeroy closes in on their borders, capturing a number of Royalist held cities. House Arcadeus does however boast a strong defense in the D'Arcy settlement of Kite-Nest, aiding in House D'Arcy's Last Stand for a foothold in the Verdant. The bulk of royal fleet was crushed during the battle of Dalric's Bay, and to the east, many settlements have fallen to the forces of House Von Heltzer - who have raided and pillaged their way through the eastern expanse.

House Von Heltzer
Despite two major defeats in the opening phase of their rebellion, the Von Heltzers have managed to consolidate their forces, and have persevered north into Royalist controlled territories in the Eastern Nibel Expanse. They currently maintain a siege of the city of Jenner's Ford, although face troubles in their own homeland of Meridiangard. Efforts have been made to  quell a rebellion in the rural central region, and also to locate the perpetrator responsible for the senseless killings of livestock and citizens in and around the Hemlock Vale. The Von Heltzer forces have suffered several untimely deaths of military commanders, and one has gone rogue.


House Villeroy

Together, both Maddox Villeroy and Commandant Vodmich lead forces of war automata, ensuring a swift and brutal assimilation over the Verdant. House D'Arcy is all but wiped out, with Lord Stanford and his family all executed by Maddox - who is henceforth known as the 'Reaper'. A great Villeroy fleet, backed by House Rommedal and corsair privateers also destroys the Arcadeus Royal Fleet during the Battle of Dalric's Bay. All of the Verdant's major cities have been captured or destroyed, and House Villeroy currently maintain a persistent siege against Kite-Nest; the last D'Arcy occupied settlement.

House D'Arcy
The Verdant has all but fallen into the hands of House Villeroy, and many D'Arcy family members and their bannermen have been lost to Villeroy forces. The greatest lost came from Lord Stanford D'Arcy and his family, who were all executed by Maddox Villeroy during the Siege of Kentonborough. Surviving D'Arcy allies flee into the Royalist territories, or maintain the last line of defense at settlement of Kite-Nest - which is currently under siege by House Villeroy.

3 comments:

  1. Man Villeroy have just steam-rollered the competition. And they must have been fighting on two fronts during part of that,. What with Pushing D'Arcy up into Kite's Nest, and keeping Arcadeus corralled in their own borders.

    Granted Arcadeus are doing their own two fronts, and slipping on both, so I think unless we PC's take a stand D'Arcy and Arcadeus are going to fall.

    When that siege on 13/16 breaks, it's going to be bitter, either way. Long siege's are the source of most atrocities and going back for a second crack is going to just make it worse.

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  2. Now, if I was the commander of House Arcadeus's forces this is what I'd do.

    Firstly draw my forces away from point 2, they're damned near cut off, and if I can get VH and Villeroy to clash over their both of them would then be fighting on an extra front. Slowing VH progress on the western front, and making Villeroy's force spread even more thin.

    Next I'd move a small harrying force into section 6, while keeping the main armies on 13/16, 15, and 14, the point here is to cut off villeroy's forces at point 11, and give D'Arcy some breathing room, not to take back ground.

    Next off I'd use the Hellknights to cut off the VH supply line at point 4, so the army up at point 15 is without support, while the other VH army is tied up with the Villeroy forces between 14/9.

    If D'Arcy manages to hold at 16, I'd keep them there, at that point they're a morale booster "Kite's Nest, the City that will not fall" and Villeroy will take that personally. If hey fall, bring in any survivors and have them shuttle around to creep into the rear of Villeroy's lands, (By Ostenheim) to act as a harrying force and general annoyance, while folding my own forces back, and digging in the Forest's behind fort Maximillian.

    After that, well that's planning too far ahead.

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  3. Quite the commanding mind I see. Well unfortunately for House Arcadeus, they've got the paranoid and unpredictable High Queen running the show.

    But then again, these things never go the way you expect.

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